Senaris — a party of adventurers faces a red dragon over a lava field

Hex-grid fantasy tactics with no RNG and no unit production:
you win with the squad you are handed.

A stage in progress on the hex grid
Combat report showing every modifier behind the result

No dice

The same attack resolves the same way every time. When you lose a unit, the board can tell you why — and enemies follow rules you can read.

How combat is resolved · How enemies act

Allies talking before a battle

No unit production

Both sides begin with a fixed force. The only way to get more is to take forts — every stronghold holds a garrison, and whoever holds it sends that garrison out.

Forts and capture

Three wizards casting a formation skill together

Surround and combine

Units that close in from several sides hit harder, and the right units standing in the right shape unleash a formation skill. Where you stand is the whole game.

Encirclement and support · Formation skills

The units chapter of the in-game Chronicle

A diverse roster

From human soldiers to monsters and ancient machines. Beyond their stats, some units carry skills only they can use — purifying, repairing, poisoning.

All units

Play the demo

The free demo is available now on itch.io.

Play on itch.io