Transport
A property that attaches automatically to any unit with a Capacity of 2 or more. It layers on top of the squad's trait and devotes the unit to carrying. You can tell a hauler by watching the board, which lets you decide whether to break it before its cargo gets out.
It moves last within its squad, so that squadmates can board first. It never steps onto its destination hex — heading for a base, it stops short of it — because sitting on the hex would keep the very unit it carried from entering.
It does not attack. That means it never initiates — it still counters when struck. Even a transport with attack values holds its fire while it is on the enemy side. When it loads and unloads is decided by the action rules of the trait beneath it.