Manual

Encirclement

Surround an enemy and its attack and defense both fall. It takes two or more adjacent units to trigger; one on one, nothing happens. Nothing makes the attacker stronger — the surrounded unit gets weaker — so an enemy you have pinned is just as soft to a unit firing from afar. The same applies to you when you are the one surrounded.

How the Hexes Are Counted

On the left, two surrounding units stand side by side; on the right, opposite each other. The strong red hexes hold a surrounding unit; the faint red ones are the hexes beside them. The number on a hex is what that hex takes off, and the one under the figure is the resulting Encircled factor.

A unit doing the surrounding is called a surrounding unit. The six hexes around the surrounded unit are counted in two ways: each hex holding a surrounding unit takes off 8%, and each empty hex beside a surrounding unit takes off 4%, lowering attack and defense together. It never drops below 10%. Hexes off the board are not counted, so units on edges and corners are hard to encircle.

Depth and the Number

ShapeSurrounding unitsHexes beside themEncircled
Two side by side22×0.76
Two with a gap23×0.72
Two opposite24×0.68
Three around33×0.64
All six hexes60×0.52

A unit with no attack still counts as a surrounding unit, and so does one that has already acted, for as long as it stands on the board.