Encirclement
Surround an enemy and its attack and defense both fall. It takes two or more adjacent units to trigger; one on one, nothing happens. Nothing makes the attacker stronger — the surrounded unit gets weaker — so an enemy you have pinned is just as soft to a unit firing from afar. The same applies to you when you are the one surrounded.
How the Hexes Are Counted

On the left, two surrounding units stand side by side; on the right, opposite each other. The strong red hexes hold a surrounding unit; the faint red ones are the hexes beside them. The number on a hex is what that hex takes off, and the one under the figure is the resulting Encircled factor.
A unit doing the surrounding is called a surrounding unit. The six hexes around the surrounded unit are counted in two ways: each hex holding a surrounding unit takes off 8%, and each empty hex beside a surrounding unit takes off 4%, lowering attack and defense together. It never drops below 10%. Hexes off the board are not counted, so units on edges and corners are hard to encircle.
Depth and the Number
| Shape | Surrounding units | Hexes beside them | Encircled |
|---|---|---|---|
| Two side by side | 2 | 2 | ×0.76 |
| Two with a gap | 2 | 3 | ×0.72 |
| Two opposite | 2 | 4 | ×0.68 |
| Three around | 3 | 3 | ×0.64 |
| All six hexes | 6 | 0 | ×0.52 |
A unit with no attack still counts as a surrounding unit, and so does one that has already acted, for as long as it stands on the board.